From skeptics to advanced adopters: Investigating digital game adoption practices, challenges and needs of teachers in Swedish schools M Mathe, H Verhagen, M Wiklund International Conference on Games and Learning Alliance, 73-82, 2019 | 7 | 2019 |
Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools: Opportunities and Challenges for Teachers M Máthé Department of Computer and Systems Sciences, Stockholm University, 2020 | 6 | 2020 |
Digital games-based teaching in swedish compulsory and upper secondary schools M Mathe, H Verhagen, M Wiklund European Conference on Games Based Learning, 503-XIX, 2019 | 4 | 2019 |
Digital games in education: exploring teachers’ practices and challenges from play to co-design M Mathe, H Verhagen, M Wiklund Proceedings of the 12th European Conference on Games Based Learning, 388-395, 2018 | 3 | 2018 |
Investigating Social Media Potential for Supporting Teachers’ Digital Games Literacy M Máthé, H Verhagen, M Wiklund ECGBL 2022 16th European Conference on Game-Based Learning, 2022 | 1 | 2022 |
Transforming Education towards ESD through ICT-supported Collaborative and Project-based Learning M Mathe | 1 | 2014 |
All Aboard! Towards Inclusiveness in Digital Game-Based Teaching M Máthé, H Verhagen, M Wiklund 2020 DiGRA International Conference: Play Everywhere, 2020 | | 2020 |
INTERACTIVE AND MULTIMEDIA-BASED DIGITAL TEXTBOOKS FOR FLIPPED LEARNING M Mathe | | 2018 |
ICT in Teacher Training M Mathe | | 2013 |
Post-Secondary Education Sector Analysis M Mathe | | 2013 |
Reorienting Teacher Education towards Sustainable Development M Mathe | | |