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Melinda Mathe
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From skeptics to advanced adopters: Investigating digital game adoption practices, challenges and needs of teachers in Swedish schools
M Mathe, H Verhagen, M Wiklund
International Conference on Games and Learning Alliance, 73-82, 2019
72019
Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools: Opportunities and Challenges for Teachers
M Máthé
Department of Computer and Systems Sciences, Stockholm University, 2020
62020
Digital games-based teaching in swedish compulsory and upper secondary schools
M Mathe, H Verhagen, M Wiklund
European Conference on Games Based Learning, 503-XIX, 2019
42019
Digital games in education: exploring teachers’ practices and challenges from play to co-design
M Mathe, H Verhagen, M Wiklund
Proceedings of the 12th European Conference on Games Based Learning, 388-395, 2018
32018
Investigating Social Media Potential for Supporting Teachers’ Digital Games Literacy
M Máthé, H Verhagen, M Wiklund
ECGBL 2022 16th European Conference on Game-Based Learning, 2022
12022
Transforming Education towards ESD through ICT-supported Collaborative and Project-based Learning
M Mathe
12014
All Aboard! Towards Inclusiveness in Digital Game-Based Teaching
M Máthé, H Verhagen, M Wiklund
2020 DiGRA International Conference: Play Everywhere, 2020
2020
INTERACTIVE AND MULTIMEDIA-BASED DIGITAL TEXTBOOKS FOR FLIPPED LEARNING
M Mathe
2018
ICT in Teacher Training
M Mathe
2013
Post-Secondary Education Sector Analysis
M Mathe
2013
Reorienting Teacher Education towards Sustainable Development
M Mathe
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Articles 1–11