Mark Winands
Mark Winands
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Cited by
Progressive Strategies for Monte-Carlo Tree Search
GMJB Chaslot, MHM Winands, HJ van den Herik, JWHM Uiterwijk, ...
New Mathematics and Natural Computation 4 (3), 343-357, 2008
Parallel monte-carlo tree search
G Chaslot, MHM Winands, HJ van den Herik
Computers and Games, 60-71, 2008
Single-player monte-carlo tree search
MPD Schadd, MHM Winands, HJ van den Herik, G Chaslot, ...
Computers and Games, 1-12, 2008
Monte-carlo tree search solver
MHM Winands, Y Björnsson, JT Saito
Computers and Games, 25-36, 2008
Real-Time Monte Carlo Tree Search in Ms Pac-Man
T Pepels, MHM Winands, M Lanctot
IEEE Transactions on Computational Intelligence and AI in Games 6 (3), 245 - 257, 2014
Single-player Monte-Carlo tree search for SameGame
MPD Schadd, MHM Winands, MJW Tak, JWHM Uiterwijk
Knowledge-Based Systems 34, 3-11, 2012
Ludii--The Ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
ECAI 2020, 411-418, 2020
Monte Carlo Tree Search in Lines of Action
MHM Winands, Y Bjornsson, J Saito
Computational Intelligence and AI in Games, IEEE Transactions on 2 (4), 239-250, 2010
Evaluation function based monte-carlo LOA
MHM Winands, Y Björnsson
Advances in Computer Games, 33-44, 2010
N-grams and the last-good-reply policy applied in general game playing
MJW Tak, MHM Winands, Y Bjornsson
IEEE Transactions on Computational Intelligence and AI in Games 4 (2), 73-83, 2012
Game-Tree Search Using Proof Numbers: The First Twenty Years
A Kishimoto, MHM Winands, M Müller, JT Saito
ICGA Journal 35 (3), 131-156, 2012
Enhancements for real-time Monte-Carlo tree search in general video game playing
DJNJ Soemers, CF Sironi, T Schuster, MHM Winands
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
Monte-carlo tree search and minimax hybrids
H Baier, MHM Winands
Computational Intelligence in Games (CIG), 2013 IEEE Conference on, 129-136, 2013
Enhancements for multi-player Monte-Carlo tree search
JAM Nijssen, MHM Winands
Computers and Games, 238-249, 2011
Algorithms for computing strategies in two-player simultaneous move games
B Bošanský, V Lisý, M Lanctot, J Čermák, MHM Winands
Artificial Intelligence 237, 1-40, 2016
Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups
M Lanctot, MHM Winands, T Pepels, NR Sturtevant
Computational Intelligence in Games (CIG), 2014 IEEE Conference on, 341-348, 2014
Best reply search for multiplayer games
MPD Schadd, MHM Winands
IEEE Transactions on Computational Intelligence and AI in Games 3 (1), 57-66, 2011
Cross-entropy for Monte-Carlo tree search
GMJB Chaslot, MHM Winands, I Szita, HJ van den Herik
ICGA Journal 31 (3), 145-156, 2008
The 2016 two-player gvgai competition
RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ...
IEEE Transactions on Games 10 (2), 209-220, 2017
Monte-Carlo Tree Search for the Hide-and-Seek Game Scotland Yard
P Nijssen, MHM Winands
Computational Intelligence and AI in Games, IEEE Transactions on 4 (4), 282–294, 2012
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