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Adam Palmquist
Adam Palmquist
Nord University
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Title
Cited by
Cited by
Year
Det spelifierade klassrummet
A Palmquist
Studentlitteratur AB, 2018
192018
Lost in translation: A study of (mis) conceptions,(mis) communication and concerns when implementing gamification in corporate (re) training
A Palmquist
122021
Broader understanding of gamification by addressing ethics and diversity
O Goethe, A Palmquist
HCI International 2020–Late Breaking Papers: Cognition, Learning and Games …, 2020
112020
Det digitaliserade klassrummet
A Palmquist
Studentlitteratur AB, 2019
102019
Understanding the mechanisms of household and stakeholder engagement in a recycling ecosystem: The SDL perspective
M Helmefalk, A Palmquist, J Rosenlund
Waste Management 160, 1-11, 2023
92023
Factors Related to the Use and Perception of a Gamified Application for Employee Onboarding
I Jedel, A Palmquist
IHIET-AI 2021: 4th International Conference on Human Interaction & Emerging …, 2021
92021
Teachers’ perception and adoption of a gamified blended learning implementation in upper secondary education
I Jedel, A Palmquist
GamiFIN Conference 2021 Proceedings of the 5th International GamiFIN …, 2021
82021
Conceptualizing embodied automation to increase transfer of tacit knowledge in the learning factory
Å Fast-Berglund, P Thorvald, E Billing, A Palmquist, D Romero, ...
2018 International Conference on Intelligent Systems (IS), 358-364, 2018
82018
‘Gamification was not the problem’ A case study exploring factors affect teachers approvement of gamification
A Palmquist
Proceedings of the 24th International Academic Mindtrek Conference, 106-116, 2021
72021
Gamification does not belong at a university
A Palmquist, J Linderoth
2020 DiGRA International Conference: Play Everywhere, 2020
72020
A practical view of gamifying information systems for the future
I Jedel, A Palmquist, D Gillberg
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2021
62021
Gamification design predicaments for e-learning
A Palmquist, R Munkvold, O Goethe
International Conference on Human-Computer Interaction, 245-255, 2021
62021
“I Think It’s Quite Subtle, So It Doesn’t Disturb Me”: Employee Perceptions of Levels, Points and Badges in Corporate Training
A Palmquist, I Jedel
Human Interaction, Emerging Technologies and Future Systems V: Proceedings …, 2022
52022
An industry experiment of academic performance and drop-out in gamified distance education
I Jedel, A Palmquist, R Munkvold, O Goethe, H Jonasdottir, E Olsson
5th International GamiFIN Conference 2021 (GamiFIN 2021), April 7-10, 2021 …, 2021
52021
Knowledge Strategies for Organization 4.0 A Workforce Centric Approach
MB Gerdin, Å Fast-Berglund, D Li, A Palmquist
IFIP International Conference on Advances in Production Management Systems …, 2020
42020
Influence of Gender, Age, and Frequency of Use on users’ attitudes on Gamified Online Learning
A Palmquist, I Jedel
IHIET-AI 2021: 4th International Conference on Human Interaction & Emerging …, 2021
32021
Gamification of DHM software
JL Jiménez Sánchez, A Palmquist
DHM2020, 323-329, 2020
32020
The First Rule of Gamification Is “Don’t Talk About Gamification”: Discussions about gamified workforce retraining in the age of digitalization
A Palmquist
4th International GamiFIN Conference, April 1-3, 2020, 2020
32020
A product to gamify other products; implementing gamification in existing software
A Palmquist
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
32019
Stakeholders’ design preferences for instructional gamification
A Palmquist
Behaviour & Information Technology, 1-33, 2023
22023
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