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Claudia Faita
Claudia Faita
PhD student, PERCRO laboratory, Scuola Superiore Sant'Anna
Verified email at sssup.it
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Cited by
Cited by
Year
Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games
R Brondi, L Alem, G Avveduto, C Faita, M Carrozzino, F Tecchia, ...
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015
382015
ADITHO–a serious game for training and evaluating medical ethics skills
C Lorenzini, C Faita, M Barsotti, M Carrozzino, F Tecchia, M Bergamasco
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015
122015
Perception of basic emotions from facial expressions of dynamic virtual avatars
C Faita, F Vanni, C Lorenzini, M Carrozzino, C Tanca, M Bergamasco
Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015
102015
Natural user interface to assess social skills in autistic population
C Faita, R Brondi, C Tanca, M Carrozzino, M Bergamasco
Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017
92017
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups
C Faita, F Vanni, C Tanca, E Ruffaldi, M Carrozzino, M Bergamasco
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
82016
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction
R Brondi, G Avveduto, L Alem, C Faita, M Carrozzino, F Tecchia, Y Pisan, ...
Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015
62015
The effect of emotional narrative virtual environments on user experience
C Faita, C Tanca, A Piarulli, M Carrozzino, F Tecchia, M Bergamasco
Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016
52016
VR-based serious game designed for medical ethics training
C Lorenzini, C Faita, M Carrozzino, F Tecchia, M Bergamasco
Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015
52015
A Virtual Travel in Leonardo’s Codex of Flight
M Carrozzino, C Evangelista, C Faita, M Duguleana, M Bergamasco
Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017
22017
Joint evaluation of communication quality and user experience in an audio-visual virtual reality meeting
AK Møller, PF Hoffmann, M Carrozzino, C Faita, G Avveduto, F Tecchia, ...
International Workshop on Perceptual Quality of Systems, 2013
22013
La caverna platonica. Un viaggio dal topos mitico alla realtà virtuale
F Claudia
Mnemosyne (Pisa) ISBN: 978-8898148-141, 2015
2015
Le antinomie della caverna in un mondo digitale
C Faita
Platone nel pensiero moderno e contemporaneo. Vol I 1, 2014
2014
Linee e fondamenti per una vita simulata
C Faita
Dialegesthai. Rivista telematica di filosofia, 2012
2012
Riconfigurazione di una metafora. L'antro platonico come sistema immersivo di realtà virtuale
C Faita
https://doaj. org/toc/2036-2927, 2012
2012
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Articles 1–14