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Laura Freina
Laura Freina
ITD-CNR Institute for Educational Technology National Research Council Italy
Adresă de e-mail confirmată pe itd.cnr.it - Pagina de pornire
Titlu
Citat de
Citat de
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A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives
L Freina, M Ott
eLSE Conference, Bucharest, April 2015, 2015
15172015
Immersive vs desktop virtual reality in game based learning
L Freina, A Canessa
European Conference on Games Based Learning, 195, 2015
582015
A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning & Software for Education,(1)
L Freina, M Ott
Verfügbar Unter. Retrieved November 10, 2022, 2015
582015
Emotive concept nouns and motor responses: attraction or repulsion?
L Freina, G Baroni, AM Borghi, R Nicoletti
Memory & Cognition 37 (4), 493-499, 2009
552009
From e-learning to VR-learning: an example of learning in an immersive virtual world
L Freina, R Bottino, M Tavella
Journal of e-Learning and Knowledge Society 12 (2), 15-25, 2016
322016
Training of spatial abilities with digital games: impact on mathematics performance of primary school students
L Freina, R Bottino, L Ferlino, M Tavella
Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017
192017
DISCUSSING IMPLEMENTATION CHOICES FOR SERIOUS GAMES SUPPORTING SPATIAL AND ORIENTATION SKILLS
L Freina, M Ott
ICERI2014 Proceedings, 5182-5191, 2014
192014
Visuospatial abilities training with digital games in a primary school
L Freina, R Bottino, L Ferlino
International Journal of Serious Games 5 (3), 23-35, 2018
162018
Fostering Computational Thinking skills in the Last Years of Primary School
L Freina, R Bottino, L Ferlino
International Journal of Serious Games 6 (3), 101-115, 2019
112019
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
L Freina, R Bottino, M Tavella, C Chiorri
International Journal of Serious Games 4 (3), 2017
112017
Learning to cope with street dangers: an interactive environment for the intellectually impaired
L Freina, M Busi, A Canessa, I Caponetto, M Ott
Edulearn14 Proceedings, 972-980, 2014
92014
Digital games in primary schools for the development of key transversal skills
R Bottino, A Chioccariello, L Freina, M Tavella
Sustainable ICT, Education and Learning: IFIP WG 3.4 International …, 2019
82019
Immersion’s impact on performance in a spatial reasoning task
L Freina, R Bottino, M Tavella, F Dagnino
Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016
82016
Social empowerment of intellectually impaired through a cloud mobile system
L Freina, R Bottino, M Ott, F Costa
Future Internet 7 (4), 429-444, 2015
82015
A Cloud Computing Based Instructional Scaffold to Help People With the Down Syndrome Learn Their Way in Town.
F Costa, L Freina, M Ott
Proceedings of INTED2015 Conference 2nd-4th March 2015, 2730-2736, 2015
82015
A learning path in support of computational thinking in the last years of Primary School
L Freina, R Bottino, L Ferlino
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
72019
Cloud-mobile assistive technologies for people with intellectual impairments: a Microsoft Azure-based solution
RM Bottino, L Freina, M Ott, F Costa
Proceedings of the 5th International Conference on Digital Health 2015, 103-104, 2015
72015
A visual thinking skills training in support of STEM education
L Freina, R Bottino
10th European Conference on Games Based Learning: ECGBL 2016, 224-231, 2016
62016
Immersion or Non-Immersion? That is the Question. Is Immersion Useful in a Spatial Perspective Taking Task?
L Freina, R Bottino
Immersive Italy – 6th European Immersive Education Summit, 2016
62016
Programming to learn in primary schools: Including scratch activities in the curriculum
A Chioccariello, L Freina
Proceedings of the European Conference on Games-Based Learning, 143-150, 2019
52019
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