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Marius Stanescu
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Year
Evaluating Real-Time Strategy Game States Using Convolutional Neural Networks
M Stanescu, NA Barriga, A Hess, M Buro
IEEE Computational Intelligence in Games 2016, 2016
742016
Combining strategic learning with tactical search in real-time strategy games
NA Barriga, M Stanescu, M Buro
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
542017
Predicting army combat outcomes in StarCraft
M Stanescu, SP Hernandez, G Erickson, R Greiner, M Buro
Ninth artificial intelligence and interactive digital entertainment conference, 2013
532013
Game tree search based on nondeterministic action scripts in real-time strategy games
NA Barriga, M Stanescu, M Buro
IEEE Transactions on Games 10 (1), 69-77, 2017
432017
Puppet search: Enhancing scripted behavior by look-ahead search with applications to real-time strategy games
NA Barriga, M Stanescu, M Buro
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
402015
Hierarchical adversarial search applied to real-time strategy games
M Stanescu, NA Barriga, M Buro
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
402014
Using Lanchester attrition laws for combat prediction in StarCraft
MA Stanescu, N Barriga, M Buro
Eleventh artificial intelligence and interactive digital entertainment …, 2015
352015
Predicting Opponent’s Production in Real-Time Strategy Games with Answer Set Programming
M Stanescu, M Certicky
IEEE Transactions on Computational Intelligence and AI in Games, 2014
292014
Improving rts game ai by supervised policy learning, tactical search, and deep reinforcement learning
NA Barriga, M Stanescu, F Besoain, M Buro
IEEE Computational Intelligence Magazine 14 (3), 8-18, 2019
272019
Parallel UCT search on GPUs
NA Barriga, M Stanescu, M Buro
2014 IEEE Conference on Computational Intelligence and Games, 1-7, 2014
162014
Building Placement Optimization in Real-Time Strategy Games
NA Barriga, M Stanescu, M Buro
Tenth Annual AAAI Conference on Artificial Intelligence and Interactive …, 2014
162014
Rating systems with multiple factors
M Stanescu
Master’s thesis, 2011
142011
Combining scripted behavior with game tree search for stronger, more robust game AI
S Marius, B Michael
Game AI Pro 3, 179-187, 2017
92017
Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games
M Stanescu, NA Barriga, M Buro
21st European Conference on Artificial Intelligence 263, 1099 - 1100, 2014
72014
Combat outcome prediction for real-time strategy games
M Stanescu, NA Barriga, M Buro
Game AI Pro 3, 301-308, 2017
52017
Multi-objective optimization algorithms for automated circuit sizing of analog/mixed-signal circuits
M Stănescu, C Vișan, G Sandu, H Cucu, C Diaconu, A Buzo, G Pelz
2021 International Semiconductor Conference (CAS), 117-120, 2021
42021
Versatility and population diversity of evolutionary algorithms in automated circuit sizing applications
C Vișan, O Pascu, M Stănescu, H Cucu, C Diaconu, A Buzo, G Pelz
2021 International Conference on Speech Technology and Human-Computer …, 2021
32021
Automated circuit sizing with multi-objective optimization based on differential evolution and Bayesian inference
C Vișan, O Pascu, M Stănescu, ED Șandru, C Diaconu, A Buzo, G Pelz, ...
Knowledge-Based Systems 258, 109987, 2022
22022
Outcome Prediction and Hierarchical Models in Real-Time Strategy Games
M Stanescu
PhD Thesis, University of Alberta, Canada, 2019
22019
Advanced Operating Conditions Search applied in Analog Circuit Verification
C Manolache, A Caranica, M Stănescu, H Cucu, A Buzo, C Diaconu, ...
2022 18th International Conference on Synthesis, Modeling, Analysis and …, 2022
12022
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