Evaluating Real-Time Strategy Game States Using Convolutional Neural Networks M Stanescu, NA Barriga, A Hess, M Buro IEEE Computational Intelligence in Games 2016, 2016 | 75 | 2016 |
Combining strategic learning with tactical search in real-time strategy games N Barriga, M Stanescu, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | 63 | 2017 |
Predicting army combat outcomes in StarCraft M Stanescu, SP Hernandez, G Erickson, R Greiner, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013 | 53 | 2013 |
Game tree search based on nondeterministic action scripts in real-time strategy games NA Barriga, M Stanescu, M Buro IEEE Transactions on Games 10 (1), 69-77, 2017 | 47 | 2017 |
Hierarchical adversarial search applied to real-time strategy games M Stanescu, N Barriga, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 45 | 2014 |
Using Lanchester attrition laws for combat prediction in StarCraft M Stanescu, N Barriga, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 44 | 2015 |
Puppet search: Enhancing scripted behavior by look-ahead search with applications to real-time strategy games N Barriga, M Stanescu, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 43 | 2015 |
Improving RTS game AI by supervised policy learning, tactical search, and deep reinforcement learning NA Barriga, M Stanescu, F Besoain, M Buro IEEE Computational Intelligence Magazine 14 (3), 8-18, 2019 | 37 | 2019 |
Predicting Opponent’s Production in Real-Time Strategy Games with Answer Set Programming M Stanescu, M Certicky IEEE Transactions on Computational Intelligence and AI in Games, 2014 | 35 | 2014 |
Automated circuit sizing with multi-objective optimization based on differential evolution and Bayesian inference C Vișan, O Pascu, M Stănescu, ED Șandru, C Diaconu, A Buzo, G Pelz, ... Knowledge-Based Systems 258, 109987, 2022 | 25 | 2022 |
Parallel UCT search on GPUs NA Barriga, M Stanescu, M Buro 2014 IEEE Conference on Computational Intelligence and Games, 1-7, 2014 | 16 | 2014 |
Building Placement Optimization in Real-Time Strategy Games NA Barriga, M Stanescu, M Buro Tenth Annual AAAI Conference on Artificial Intelligence and Interactive …, 2014 | 15 | 2014 |
Rating systems with multiple factors M Stanescu Master’s thesis, 2011 | 14 | 2011 |
Combining scripted behavior with game tree search for stronger, more robust game AI S Marius, B Michael Game AI Pro 3, 179-187, 2017 | 11 | 2017 |
Multi-objective optimization algorithms for automated circuit sizing of analog/mixed-signal circuits M Stănescu, C Vișan, G Sandu, H Cucu, C Diaconu, A Buzo, G Pelz 2021 International Semiconductor Conference (CAS), 117-120, 2021 | 9 | 2021 |
Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games M Stanescu, NA Barriga, M Buro 21st European Conference on Artificial Intelligence 263, 1099 - 1100, 2014 | 8 | 2014 |
Advanced operating conditions search applied in analog circuit verification C Manolache, A Caranica, M Stănescu, H Cucu, A Buzo, C Diaconu, ... 2022 18th International Conference on Synthesis, Modeling, Analysis and …, 2022 | 7 | 2022 |
Versatility and population diversity of evolutionary algorithms in automated circuit sizing applications C Vișan, O Pascu, M Stănescu, H Cucu, C Diaconu, A Buzo, G Pelz 2021 International Conference on Speech Technology and Human-Computer …, 2021 | 7 | 2021 |
Combat outcome prediction for real-time strategy games M Stanescu, NA Barriga, M Buro Game AI Pro 3, 301-308, 2017 | 6 | 2017 |
Outcome Prediction and Hierarchical Models in Real-Time Strategy Games M Stanescu PhD Thesis, University of Alberta, Canada, 2019 | 3 | 2019 |