Craig G Anderson
Cited by
Cited by
Failing up: How failure in a game environment promotes learning through discourse
CG Anderson, J Dalsen, V Kumar, M Berland, C Steinkuehler
Thinking Skills and Creativity 30, 135-144, 2018
Neural correlates of video game empathy training in adolescents: a randomized trial
TRA Kral, DE Stodola, RM Birn, JA Mumford, E Solis, L Flook, ...
npj Science of Learning 3 (1), 13, 2018
Understanding esports as a stem career ready curriculum in the wild
CG Anderson, AM Tsaasan, J Reitman, JS Lee, M Wu, H Steel, T Turner, ...
2018 10th International conference on virtual worlds and games for serious …, 2018
Building persistence through failure: the role of challenge in video games
CG Anderson, K Campbell, C Steinkuehler
Proceedings of the 14th International Conference on the Foundations of …, 2019
Hits, quits, and retries-player response to failure in a challenging video game
CG Anderson
Proceedings of the 15th International Conference on the Foundations of …, 2020
Situating deep multimodal data on game-based STEM learning
CG Anderson, JV Binzak, J Dalsen, J Saucerman, A Jordan-Douglass, ...
Singapore: International Society of the Learning Sciences, 2016
Game On: Mastery Orientation Through the Lens of a Challenging Video Game.
C Anderson
CogSci, 2020
Playful Learning Following Deviations: A Mixture of Tinkering, Causal Explanations, and Revision Rationales
D DeLiema, M Goeke, B Hussein, J Valerie, C Anderson, K Varma, ...
Proceedings of the 16th International Conference of the Learning Sciences …, 2022
Comparing gameplay across formal and informal contexts
VJ Binzak, CG Anderson, JDA Kumar, M Berland
Proceedings of the 1st DiGRA and FDG, 1-2, 2016
Enriched Esports: The Design and Four-Year Examination of a School-Affiliated Competitive Videogame Program for Youth
C Steinkuehler, CG Anderson, JG Reitman, JS Lee, M Wu, G Wells, ...
Journal of Interactive Learning Research 34 (1), 59-119, 2023
Discord Community Challenges, Tools, and Strategies
JG Reitman, CG Anderson, C Steinkuehler
Irvine, CA: Connected Learning Lab, 2021
The Role of Failure and Mastery Orientation in a Challenging Video Game
CG Anderson
University of California, Irvine, 2020
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game
CG Anderson, ALL Cullen
Games and Culture, 15554120231162424, 2023
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth
N Persa, CG Anderson, R Martinez, M Collins, MJ Anderson-Coto, ...
ACM Transactions on Computer-Human Interaction 29 (5), 1-34, 2023
Linking natural language use and science performance
S Crossley, DS McNamara, J Dalsen, CG Anderson, C Steinkuehler
Artificial Intelligence in STEM Education: The Paradigmatic Shifts in …, 2022
Baba is Hint-Designing a Scaffolding Guidebook for Game-Based Learning
CG Anderson, M Goeke, B Hussein, Z Carpenter, S Salehi, D DeLiema
Engaging Elements in a Commercial Game
CG Anderson
NASEF Y4 Research: Student Interviews
M Wu, CG Anderson, C Steinkuehler
NASEF Y4 Research: Diversifying Student Participation
N Nour, SR O’Leary, R Martinez, R Gardner, CG Anderson, ...
NASEF Y4 Research: Student Outcomes and Attitudes
JS Lee, G Wells, CG Anderson, C Steinkuehler
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