|Failing up: How failure in a game environment promotes learning through discourse|
CG Anderson, J Dalsen, V Kumar, M Berland, C Steinkuehler
Thinking Skills and Creativity 30, 135-144, 2018
|Neural correlates of video game empathy training in adolescents: a randomized trial|
TRA Kral, DE Stodola, RM Birn, JA Mumford, E Solis, L Flook, ...
npj Science of Learning 3 (1), 13, 2018
|Understanding esports as a stem career ready curriculum in the wild|
CG Anderson, AM Tsaasan, J Reitman, JS Lee, M Wu, H Steel, T Turner, ...
2018 10th International conference on virtual worlds and games for serious …, 2018
|Building persistence through failure: the role of challenge in video games|
CG Anderson, K Campbell, C Steinkuehler
Proceedings of the 14th International Conference on the Foundations of …, 2019
|Hits, quits, and retries-player response to failure in a challenging video game|
Proceedings of the 15th International Conference on the Foundations of …, 2020
|Situating deep multimodal data on game-based STEM learning|
CG Anderson, JV Binzak, J Dalsen, J Saucerman, A Jordan-Douglass, ...
Singapore: International Society of the Learning Sciences, 2016
|Game On: Mastery Orientation Through the Lens of a Challenging Video Game.|
|Playful Learning Following Deviations: A Mixture of Tinkering, Causal Explanations, and Revision Rationales|
D DeLiema, M Goeke, B Hussein, J Valerie, C Anderson, K Varma, ...
Proceedings of the 16th International Conference of the Learning Sciences …, 2022
|Comparing gameplay across formal and informal contexts|
VJ Binzak, CG Anderson, JDA Kumar, M Berland
Proceedings of the 1st DiGRA and FDG, 1-2, 2016
|Enriched Esports: The Design and Four-Year Examination of a School-Affiliated Competitive Videogame Program for Youth|
C Steinkuehler, CG Anderson, JG Reitman, JS Lee, M Wu, G Wells, ...
Journal of Interactive Learning Research 34 (1), 59-119, 2023
|Discord Community Challenges, Tools, and Strategies|
JG Reitman, CG Anderson, C Steinkuehler
Irvine, CA: Connected Learning Lab, 2021
|The Role of Failure and Mastery Orientation in a Challenging Video Game|
University of California, Irvine, 2020
|Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game|
CG Anderson, ALL Cullen
Games and Culture, 15554120231162424, 2023
|Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth|
N Persa, CG Anderson, R Martinez, M Collins, MJ Anderson-Coto, ...
ACM Transactions on Computer-Human Interaction 29 (5), 1-34, 2023
|Linking natural language use and science performance|
S Crossley, DS McNamara, J Dalsen, CG Anderson, C Steinkuehler
Artificial Intelligence in STEM Education: The Paradigmatic Shifts in …, 2022
|Baba is Hint-Designing a Scaffolding Guidebook for Game-Based Learning|
CG Anderson, M Goeke, B Hussein, Z Carpenter, S Salehi, D DeLiema
|Engaging Elements in a Commercial Game|
|NASEF Y4 Research: Student Interviews|
M Wu, CG Anderson, C Steinkuehler
|NASEF Y4 Research: Diversifying Student Participation|
N Nour, SR O’Leary, R Martinez, R Gardner, CG Anderson, ...
|NASEF Y4 Research: Student Outcomes and Attitudes|
JS Lee, G Wells, CG Anderson, C Steinkuehler