Failing up: How failure in a game environment promotes learning through discourse CG Anderson, J Dalsen, V Kumar, M Berland, C Steinkuehler Thinking Skills and Creativity 30, 135-144, 2018 | 66 | 2018 |
Neural correlates of video game empathy training in adolescents: a randomized trial TRA Kral, DE Stodola, RM Birn, JA Mumford, E Solis, L Flook, ... npj Science of Learning 3 (1), 13, 2018 | 45 | 2018 |
Understanding esports as a stem career ready curriculum in the wild CG Anderson, AM Tsaasan, J Reitman, JS Lee, M Wu, H Steel, T Turner, ... 2018 10th International conference on virtual worlds and games for serious …, 2018 | 43 | 2018 |
Building persistence through failure: the role of challenge in video games CG Anderson, K Campbell, C Steinkuehler Proceedings of the 14th International Conference on the Foundations of …, 2019 | 25 | 2019 |
Hits, quits, and retries-player response to failure in a challenging video game CG Anderson Proceedings of the 15th International Conference on the Foundations of …, 2020 | 16 | 2020 |
Situating deep multimodal data on game-based STEM learning CG Anderson, JV Binzak, J Dalsen, J Saucerman, A Jordan-Douglass, ... Singapore: International Society of the Learning Sciences, 2016 | 6 | 2016 |
Game On: Mastery Orientation Through the Lens of a Challenging Video Game. C Anderson CogSci, 2020 | 5 | 2020 |
Playful Learning Following Deviations: A Mixture of Tinkering, Causal Explanations, and Revision Rationales D DeLiema, M Goeke, B Hussein, J Valerie, C Anderson, K Varma, ... Proceedings of the 16th International Conference of the Learning Sciences …, 2022 | 3 | 2022 |
Comparing gameplay across formal and informal contexts VJ Binzak, CG Anderson, JDA Kumar, M Berland Proceedings of the 1st DiGRA and FDG, 1-2, 2016 | 3 | 2016 |
Enriched Esports: The Design and Four-Year Examination of a School-Affiliated Competitive Videogame Program for Youth C Steinkuehler, CG Anderson, JG Reitman, JS Lee, M Wu, G Wells, ... Journal of Interactive Learning Research 34 (1), 59-119, 2023 | 1 | 2023 |
Discord Community Challenges, Tools, and Strategies JG Reitman, CG Anderson, C Steinkuehler Irvine, CA: Connected Learning Lab, 2021 | 1 | 2021 |
The Role of Failure and Mastery Orientation in a Challenging Video Game CG Anderson University of California, Irvine, 2020 | 1 | 2020 |
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game CG Anderson, ALL Cullen Games and Culture, 15554120231162424, 2023 | | 2023 |
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth N Persa, CG Anderson, R Martinez, M Collins, MJ Anderson-Coto, ... ACM Transactions on Computer-Human Interaction 29 (5), 1-34, 2023 | | 2023 |
Linking natural language use and science performance S Crossley, DS McNamara, J Dalsen, CG Anderson, C Steinkuehler Artificial Intelligence in STEM Education: The Paradigmatic Shifts in …, 2022 | | 2022 |
Baba is Hint-Designing a Scaffolding Guidebook for Game-Based Learning CG Anderson, M Goeke, B Hussein, Z Carpenter, S Salehi, D DeLiema | | 2022 |
Engaging Elements in a Commercial Game CG Anderson | | 2016 |
NASEF Y4 Research: Student Interviews M Wu, CG Anderson, C Steinkuehler | | |
NASEF Y4 Research: Diversifying Student Participation N Nour, SR O’Leary, R Martinez, R Gardner, CG Anderson, ... | | |
NASEF Y4 Research: Student Outcomes and Attitudes JS Lee, G Wells, CG Anderson, C Steinkuehler | | |