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Izabella Jedel
Izabella Jedel
PhD student, Nord University
Verified email at nord.no
Title
Cited by
Cited by
Year
Factors related to the use and perception of a gamified application for employee onboarding
I Jedel, A Palmquist
Human Interaction, Emerging Technologies and Future Applications IV …, 2021
92021
Liopep: A Gamified Casual Exergame Application to help Office Workers not be Active Couch Potatoes
A Berglund, I Jedel, H Orädd, J Fallström, E Berglund
2023 IEEE 11th International Conference on Serious Games and Applications …, 2023
82023
Using MediaPipe machine learning to design casual exertion games to interrupt prolonged sedentary lifestyle
E Berglund, I Jedel, A Berglund
International Conference on Human-Computer Interaction, 237-251, 2023
82023
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education.
I Jedel, A Palmquist
GamiFIN, 30-39, 2021
82021
A practical view of gamifying information systems for the future
I Jedel, A Palmquist, D Gillberg
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2021
62021
“I Think It’s Quite Subtle, So It Doesn’t Disturb Me”: Employee Perceptions of Levels, Points and Badges in Corporate Training
A Palmquist, I Jedel
Human Interaction, Emerging Technologies and Future Systems V: Proceedings …, 2022
52022
An industry experiment of academic performance and drop-out in gamified distance education
IAV Jedel, A Palmquist, RI Munkvold, O Goethe, H Jonasdottir, EM Olsson
Technical University of Aachen, 2021
52021
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers
A Berglund, I Jedel, H Orädd, E Berglund
2023 IEEE 11th International Conference on Serious Games and Applications …, 2023
32023
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment
E Berglund, I Jedel, H Orädd, J Fallström, A Berglund
2023 IEEE 11th International Conference on Serious Games and Applications …, 2023
32023
Influence of Gender, Age, and Frequency of Use on Users’ Attitudes on Gamified Online Learning
A Palmquist, I Jedel
Human Interaction, Emerging Technologies and Future Applications IV …, 2021
32021
Creative utterances about person-centered care among future health care professionals are related to reward dependence rather than to a creative personality profile
D Garcia, I Jedel, M Rapp-Ricciardi, E Lindskär, K Molander-Söderholm, ...
Heliyon 5 (3), 2019
32019
Ett digitalt arbetssätt: organisationens väg till det livslånga lärandet
I Jedel, A Palmquist
Studentlitteratur, 2023
22023
Higher Education Students’ Perceptions of the Game Element Points in a Gamified Learning Management System
A Berglund, I Jedel
The 7th International GamiFIN Conference, 2023
22023
Don’t be boring: The case of a gamified google classroom
I Jedel, D Gillberg, A Palmquist
GSGS'20, 5th Gamification & Serious Game Symposium September–November 2020 …, 2020
22020
Toward a successful badge design in gamified e-learning: A literature review
A Palmquist, I Jedel
European Conference on Games Based Learning, 598-XX, 2021
12021
Design Elements and Design Spaces for Attainable Game Experiences
A Palmquist, I Jedel, O Goethe
Universal Design in Video Games: Active Participation Through Accessible …, 2024
2024
From Universal Design to Attainable Game Experiences
A Palmquist, I Jedel, O Goethe
Universal Design in Video Games: Active Participation Through Accessible …, 2024
2024
Design Implications and Processes for an Attainable Game Experience
A Palmquist, I Jedel, O Goethe
Universal Design in Video Games: Active Participation Through Accessible …, 2024
2024
Assistive Technologies for Attainable Gaming Experiences
A Palmquist, I Jedel, O Goethe
Universal Design in Video Games: Active Participation Through Accessible …, 2024
2024
Assessing the Attainability of Video Game Experiences
A Palmquist, I Jedel, O Goethe
Universal Design in Video Games: Active Participation Through Accessible …, 2024
2024
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