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Mingfong Jan; 詹明峰
Mingfong Jan; 詹明峰
Associate Professor, National Central University, Taiwan; PhD, University of Wisconsin-Madison
Verified email at g.ncu.edu.tw - Homepage
Title
Cited by
Cited by
Year
Mad City Mystery: developing scientific argumentation skills with a place-based augmented reality game on handheld computers
KD Squire, M Jan
Journal of Science Education and Technology 16 (1), 5-29, 2007
8042007
Mystery at the museum–A collaborative game for museum education
E Klopfer, J Perry, K Squire, MF Jan, C Steinkuehler
Computer Supported Collaborative Learning 2005, 316-320, 2017
1902017
How artefacts mediate small‐group co‐creation activities in a mobile‐assisted seamless language learning environment?
LH Wong, W Chen, M Jan
Journal of Computer Assisted Learning 28 (5), 411-424, 2012
1072012
Collaborative learning through augmented reality role playing
E Klopfer, J Perry, K Squire, MF Jan
Computer Supported Collaborative Learning 2005, 311-315, 2017
1052017
Wherever you go, there you are: place-based augmented reality games for learning
K Squire, M Jan, J Mathews, M Wagler, J Martin, B DeVane, C Holden
The educational design and use of simulation computer games, 265-296, 2007
852007
Unpacking the design process in design-based research
M Jan, Y San Chee, EM Tan
International Society of the Learning Sciences (ISLS), 2010
512010
What is game-based learning? Past, present, and future
M Jan, M Gaydos
Educational Technology 56 (3), 6-11, 2016
342016
Desiging an augmented reality game-based curriculum for argumentation
M Jan
University of Wisconsin-Madison, 2009
272009
Sick at South Shore Beach: A place-based augmented reality game as a framework for building evidence-based arguments
J Mathews, C Holden, M Jan, J Martin
International Society of the Learning Sciences, Inc., 2008
182008
以移动技术为中介——建立一个无缝语文学习框架
黄龙翔, 陈之权, 詹明峰, 蔡敬新
中国电化教育, 1-7, 2011
162011
Learning science via a science-in-the-making process: the design of a game-based learning curriculum
M Jan, YS Chee, EM Tan
122010
Learning chemistry performatively: Epistemological and pedagogical bases of design-for-learning with computer and video games
YS Chee, KCD Tan, EM Tan, M Jan
Issues and challenges in science education research: Moving forward, 245-262, 2012
112012
Learning Chemistry Through Inquiry With the Game Legends ofAlkhimia: An Evaluation of Learning Outcomes
Y San Chee, KCD Tan, EM Tan, M Jan
ECMLG 2011 Proceedings of the 7th European Conference on Management …, 2011
92011
Wireless communication: Bringing the digital world into the language classroom
S Magnan, M Farrell, M Jan, J Lee, CP Tsai, R Worth
Teaching with technology, 171-179, 2003
92003
Issues and Challenges of Enacting Game-Based Learning in Schools
M Jan, EM Tan, DTV Chen
New Media and Learning in the 21st Century, 67-76, 2015
82015
Learning in and for the 21st Century (M. Jan & E. M. Tan, Eds.)
JS Brown
[Editorial] CJ Koh Professional Lecture Series, 13-22, 2013
8*2013
Changing science classroom discourse toward doing science: The design of a game-based learning curriculum
M Jan, YS Chee, EM Tan
82010
Reconceptualizing science classroom discourse towards doing science through a game-based learning program
M Jan, YS Chee, EM Tan
US-China Education Review, 786-796, 2011
72011
如何運用遊戲來促進學習典範轉移
詹明峰
前瞻科技與管理 1 (1), 47-60, 2011
52011
Designing an augmented reality game-based curriculum
M Jan, J Mathews, C Holden, J Martin
International Society of the Learning Sciences, Inc., 2008
52008
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