14 Playing Together Separately: Mapping Out Literacy and Social Synchronicity C Martin, CC Williams, A Ochsner, S Harris, E King, G Anton, ... Virtual Literacies, 226-243, 2012 | 25 | 2012 |
Reasons why: Examining the experience of women in games 140 characters at a time A Ochsner Games and Culture 14 (5), 523-542, 2019 | 24 | 2019 |
Diversifying digital learning: online literacy and educational opportunity WG Tierney, ZB Corwin, A Ochsner JHU Press, 2018 | 18 | 2018 |
Lessons learned with girls, games, and design A Ochsner Proceedings of the Third Conference on GenderIT, 24-31, 2015 | 15 | 2015 |
Institutional barriers to innovation: Lessons from a digital intervention for underrepresented students applying to college M Lanford, ZB Corwin, T Maruco, A Ochsner Journal of Research on Technology in Education 51 (3), 203-216, 2019 | 11 | 2019 |
Ding! World of Warcraft well played, well researched C Martin, S Chu, D Johnson, A Ochsner, C Williams, C Steinkuehler Well played 3, 226-245, 2011 | 10 | 2011 |
Patterns of play: Understanding computational thinking through game design G Anton, S Harris, A Ochsner, M Rothschild, K Squire Proceedings of the Games, Learning, and Society Conference 3, 61-68, 2013 | 9 | 2013 |
Learning and cultural participation in Mass Effect and Elder Scrolls affinity spaces A Ochsner, C Martin Gamebased learning: Clash of realities, 97-106, 2012 | 9 | 2012 |
Let me know when she stops talking: Using games for learning without colonizing play C Steinkuehler, E King, E Alagoz, G Anton, S Chu, J Elmergreen, ... Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 9 | 2011 |
Educational games and outcomes A Ochsner, D Ramirez, C Steinkuehler The international encyclopedia of digital communication and society 9999 …, 2015 | 5 | 2015 |
I choose you! Diversity in the design of Pokemon A Ochsner, J Saucerman Well Played 4, 26-40, 2015 | 5 | 2015 |
Information literacy and online reading comprehension in WoW and school C Martin, G Anton, A Ochsner, J Elmergreen, C Steinkuehler, C Martin, ... Proceedings from GLS 8, 209-216, 2012 | 3 | 2012 |
Talking with kids on game design, computer programming, and taking over the world with dragons A Ochsner, G Anton Unpublished manuscript, 2014 | 2 | 2014 |
Online communities making a Mass Effect: From affinity for games to identities for professionalism A Ochsner Presented at the Games, Learning, & Society Conference 9, 241-247, 2013 | 2 | 2013 |
Mixed methods to study games and learning C Steinkuehler, E King, C Martin, Y Oh, S Chu, C Williams, A Ochsner, ... Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 2 | 2011 |
Implementing Game-Based Tools: Exploring the Roles of a Teacher Maverick, Administrative Champion, and IT Pioneer A Ochsner, ZB Corwin Educational Technology, 44-49, 2017 | 1 | 2017 |
Need to Succeed: Women Share Their Reasons to Be in Game Industry A Ochsner DIVERSIFYING BARBIE, 148, 2016 | 1 | 2016 |
Reasons why and Reasons to be: Investigating Women's Pathways in Games A Ochsner University of Wisconsin--Madison, 2015 | 1 | 2015 |
Studio K: Tools for game design and computational thinking G Anton, D Hatfield, A Ochsner, B Shapiro, K Squire Proceedings of the 2013 International Conference on Computer-Supported …, 2013 | 1 | 2013 |
Institutional Barriers to Innovation: Lessons from a Digital Intervention to Improve College Access for Low-Income Students M Lanford, ZB Corwin, T Maruco, A Ochsner Taylor and Francis, 2019 | | 2019 |