I'm in VR!: using your own hands in a fully immersive MR system F Tecchia, G Avveduto, R Brondi, M Carrozzino, M Bergamasco, L Alem Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014 | 79 | 2014 |
Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games R Brondi, L Alem, G Avveduto, C Faita, M Carrozzino, F Tecchia, ... Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 38 | 2015 |
Training in VR: a preliminary study on learning assembly/disassembly sequences D Sportillo, G Avveduto, F Tecchia, M Carrozzino Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015 | 33 | 2015 |
Safety training using virtual reality: A comparative approach G Avveduto, C Tanca, C Lorenzini, F Tecchia, M Carrozzino, ... Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017 | 32 | 2017 |
Navigating immersive virtual environments through a foot controller M Carrozzino, G Avveduto, F Tecchia, P Gurevich, B Cohen Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014 | 16 | 2014 |
Real-world occlusion in optical see-through AR displays G Avveduto, F Tecchia, H Fuchs Proceedings of the 23rd ACM Symposium on Virtual Reality Software and …, 2017 | 15 | 2017 |
Immersive technologies and natural interaction to improve serious games engagement R Brondi, G Avveduto, M Carrozzino, F Tecchia, L Alem, M Bergamasco Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016 | 8 | 2016 |
Interacting with your own hands in a fully immersive MR system F Tecchia, G Avveduto, M Carrozzino, R Brondi, M Bergamasco, L Alem Proceedings of the 14th IEEE International Symposium on Mixed and Augmented …, 2014 | 8 | 2014 |
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction R Brondi, G Avveduto, L Alem, C Faita, M Carrozzino, F Tecchia, Y Pisan, ... Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015 | 6 | 2015 |
Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies L Ascari, A Marchenkova, A Bellotti, S Lai, L Moro, K Koshmak, A Mantoan, ... Sensors 21 (24), 8167, 2021 | 5 | 2021 |
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments G Avveduto, F Tecchia, M Carrozzino, M Bergamasco Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016 | 2 | 2016 |
Joint evaluation of communication quality and user experience in an audio-visual virtual reality meeting AK Møller, PF Hoffmann, M Carrozzino, C Faita, G Avveduto, F Tecchia, ... International Workshop on Perceptual Quality of Systems, 2013 | 2 | 2013 |
[Poster] Interacting with your own hands in a fully immersive MR system F Tecchia, G Avveduto, M Carrozzino, R Brondi, M Bergamasco, L Alem 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2014 | 1 | 2014 |
Studio, Progettazione e Realizzazione di un'Interfaccia per l'Interazione Naturale in Ambienti Virtuali Immersivi G Avveduto | 1 | 2012 |
A NEW TECHNOLOGY APPROACHING THE REHABILITATION MARKET TO GUARANTEE CONTINUITY FROM HOSPITAL TO HOME: ARC-INTELLICARE F Sernissi, A Mantoan, L Moro, R Panero, E Ponzo, I Abbiate, D Mcilroy, ... INTERNATIONAL JOURNAL OF STROKE 15 (1_ SUPPL), 730-731, 2020 | | 2020 |
Facing the challenges of fully immersive virtual and augmented reality for simulation and training G AVVEDUTO | | 2017 |