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Mauro Tavella
Mauro Tavella
ITD-CNR Institute for Educational Technology National Research Council Italy
Adresă de e-mail confirmată pe itd.cnr.it
Titlu
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Developing strategic and reasoning abilities with computer games at primary school level
RM Bottino, L Ferlino, M Ott, M Tavella
Computers & Education 49 (4), 1272-1286, 2007
3262007
Lessico Elementare: Dati Statistici Sull'italiano Scritto e Letto dai Bambini delle Elementari
L Marconi, M Ott, E Pesenti, D Ratti, M Tavella
Zanichelli, Bologna, 1994
2271994
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
MT Lucia Marconi, Michela Ott, Elia Pesenti, Daniela
Zanichelli, Bologna, 1994
2251994
A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks
M Ott, M Tavella
Procedia-Social and Behavioral Sciences 1 (1), 184-188, 2009
822009
Investigating the relationship between school performance and the abilities to play mind games
RM Bottino, M Ott, M Tavella
European Conference on Games Based Learning, 62, 2013
522013
Pedagogical plans as communication oriented objects
G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella
Computers & Education 55 (2), 476-488, 2010
522010
Motivation and engagement in computer-based learning tasks: investigating key contributing factors
M Ott, M Tavella
World journal on educational technology 2 (1), 1-15, 2010
462010
Children’s performance with digital mind games and evidence for learning behaviour
RM Bottino, M Ott, M Tavella
Information Systems, E-learning, and Knowledge Management Research: 4th …, 2013
392013
Serious gaming at school: Reflections on students' performance, engagement and motivation
RM Bottino, M Ott, M Tavella
International Journal of Game-Based Learning (IJGBL) 4 (1), 21-36, 2014
372014
Scaffolding pedagogical planning and the design of learning activities: An on-line system
RM Bottino, M Ott, M Tavella
Governance, Communication, and Innovation in a Knowledge Intensive Society …, 2013
342013
From e-learning to VR-learning: An example of learning in an immersive virtual world
L Freina, R Bottino, M Tavella
Journal of e-learning and knowledge society 12 (2), 2016
322016
Supporting the design of pilot learning activities with the Pedagogical Plan Manager
RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella
Learning to Live in the Knowledge Society: IFIP 20 th World Computer …, 2008
292008
Can digital mind games be used to investigate children’s reasoning abilities
RM Bottino, M Ott, M Tavella, V Benigno
Proceedings of the 4th ECGBL Conference on Games Based Learning Copenhagen …, 2010
272010
Training of spatial abilities with digital games: impact on mathematics performance of primary school students
L Freina, R Bottino, L Ferlino, M Tavella
Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017
192017
A participatory approach to define user requirements of a platform for intangible cultural heritage education
F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella
2014 International Conference on Computer Vision Theory and Applications …, 2014
192014
The impact of mind game playing on children's reasoning abilities: reflections from an experience
RM Bottino, M Ott, M Tavella
Proceedings of the 2nd European Conference on game based learning, 51-57, 2008
192008
An experiment in introducing the basic concepts of informatics
G Olimpo, D Persico, L Sarti, M Tavella
Proceedings WCCE'85, 1985
181985
Widening access to Intangible Cultural Heritage: Towards the development of an innovative platform
M Ott, FM Dagnino, F Pozzi, M Tavella
Universal Access in Human-Computer Interaction. Universal Access to …, 2014
172014
On the concept of database of multimedia learning material
G Olimpo, D Persico, L Sarti, M Tavella
Proceedings of World Conference on Computers and Education, Amsterdam …, 1990
171990
On the concept of reusability in educational design
G Olimpo, A Chioccariello, M Tavella, G Trentin
Learning Technology in the European Community, Atti di DELTA Conference on …, 1992
161992
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