Pogamut 3 can assist developers in building AI (not only) for their videogame agents J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ... Agents for games and simulations: Trends in techniques, concepts and design …, 2009 | 139 | 2009 |
Posh tools for game agent development by students and non-programmers C Brom, J Gemrot, M Bida, O Burkert, SJ Partington, JJ Bryson The Nineth International Computer Games Conference: AI, Mobile, Educational …, 2006 | 50 | 2006 |
Pogamut 2–a platform for fast development of virtual agents’ behaviour R Kadlec, J Gemrot, O Burkert, M Bída, J Havlíček, C Brom Proc. CGAMES 7, 2007 | 29 | 2007 |
Learning and game AI H Muñoz-Avila, C Bauckhage, M Bida, CB Congdon, G Kendall Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013 | 27 | 2013 |
Towards fast prototyping of IVAs behavior: Pogamut 2 O Burkert, R Kadlec, J Gemrot, M Bída, J Havlíček, M Dörfler, C Brom Intelligent Virtual Agents: 7th International Conference, IVA 2007 Paris …, 2007 | 24 | 2007 |
Search in real-time video games PI Cowling, M Buro, M Bida, A Botea, B Bouzy, MV Butz, P Hingston, ... Schloss-Dagstuhl-Leibniz Zentrum für Informatik, 2013 | 22 | 2013 |
How to compare usability of techniques for the specification of virtual agents’ behavior? An experimental pilot study with human subjects J Gemrot, C Brom, J Bryson, M Bída Agents for Educational Games and Simulations: International Workshop, AEGS …, 2012 | 17 | 2012 |
3D Immersion in Virtual Agents Education C Brom, J Gemrot, O Burkert, R Kadlec, M Bída Interactive Storytelling: First Joint International Conference on …, 2008 | 17 | 2008 |
When a couple goes together: walk along steering M Popelová, M Bída, C Brom, J Gemrot, J Tomek Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011 | 14 | 2011 |
Evolution of GameBots project M Bída, M Černý, J Gemrot, C Brom Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 13 | 2012 |
Pogamut 3–Virtual humans made simple J Gemrot, C Brom, R Kadlec, M Bída, O Burkert, M Zemčák, R Píbil, T Plch Advances in Cognitive Science, 211-243, 2010 | 13 | 2010 |
Emohawk: searching for a “Good” emergent narrative C Brom, M Bída, J Gemrot, R Kadlec, T Plch Interactive Storytelling: Second Joint International Conference on …, 2009 | 13 | 2009 |
Artificial and computational intelligence in games SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius, PI Cowling, ... Artificial and Computational Intelligence in Games 6, 2013 | 9 | 2013 |
Towards automatic story clustering for interactive narrative authoring M Bída, M Černý, C Brom Interactive Storytelling: 6th International Conference, ICIDS 2013, Istanbul …, 2013 | 9 | 2013 |
To date or not to date? A minimalist affect-modulated control architecture for dating virtual characters M Bída, C Brom, M Popelová International Workshop on Intelligent Virtual Agents, 419-425, 2011 | 7 | 2011 |
StoryFactory–a tool for scripting machinimas in Unreal Engine 2 and UDK M Bída, C Brom, M Popelová, R Kadlec Interactive Storytelling: Fourth International Conference on Interactive …, 2011 | 6 | 2011 |
Extensions and applications of Pogamut 3 platform R Kadlec, J Gemrot, M Bída, O Burkert, J Havlíček, L Zemčák, R Pibil, ... Intelligent Virtual Agents: 9th International Conference, IVA 2009 Amsterdam …, 2009 | 5 | 2009 |
Generating Side Quests from Building Blocks T Hromada, M Černý, M Bída, C Brom International Conference on Interactive Digital Storytelling, 235-242, 2015 | 4 | 2015 |
Virtual spatial navigation tests based on animal research–spatial cognition deficit in first episodes of schizophrenia I Fajnerová, K Vlček, C Brom, K Dvorská, D Levčík, L Konrádová, ... Recent Advances on Using Virtual Reality Technologies for Rehabilitation, 111, 2014 | 4 | 2014 |
Towards a platform for the education in emotion modeling based on virtual environments M Bída, C Brom 3rd Workshop on Emotion and Computing, 45-52, 2008 | 4 | 2008 |