Thomas Westin
Cited by
Cited by
Game not over: Accessibility issues in video games
K Bierre, J Chetwynd, B Ellis, DM Hinn, S Ludi, T Westin
Proc. of the 3rd International Conference on Universal Access in Human …, 2005
Game accessibility case study: Terraformers–a real-time 3D graphic game
T Westin
Proceedings of the 5th International Conference on Disability, Virtual …, 2004
Advances in Game Accessibility from 2005 to 2010
T Westin, K Bierre, D Gramenos, M Hinn
Universal Access in Human-Computer Interaction. Users Diversity: 6th …, 2011
Accessibility in games: Motivations and approaches
K Bierre, M Hinn, T Martin, M McIntosh, T Snider, K Stone, T Westin
White paper, International Game Developers Association (IGDA), 2004
Game accessibility guidelines and wcag 2.0–a gap analysis
T Westin, JEJ Ku, J Dupire, I Hamilton
Computers Helping People with Special Needs: 16th International Conference …, 2018
Web accessibility by Morse Code modulated haptics for deaf-blind
L Norberg, T Westin, P Mozelius, M Wiklund
10th International conference on disability, virtual reality and associated …, 2014
Gaming habits, study habits and compulsive gaming among digital gaming natives
P Mozelius, T Westin, M Wiklund, L Norberg
The 10th European Conference on Games Based Learning (ECGBL), Paisley …, 2016
Design of a curriculum framework for raising awareness of game accessibility
T Westin, J Dupire
Computers Helping People with Special Needs: 15th International Conference …, 2016
Evaluating educational games using facial expression recognition software: measurement of gaming emotion
M Wiklund, W Rudenmalm, L Norberg, T Westin, P Mozelius
Proceedings of the European Conference on Games Based Learning, 605-612, 2015
Game Accessibility Guidelines. 2012
B Ellis, G Ford-Williams, L Graham, D Grammenos, I Hamilton, E Lee, ...
URL http://www. gameaccessibilityguidelines. com, 2013
Inclusive AR-games for Education of Deaf Children
T Westin, JC Neves, P Mozelius, C Sousa, L Mantovan
Academic Conferences International (ACI) Proceedings of the ... European …, 2022
Activities to support sustainable inclusive game design processes
T Westin, J Brusk, H Engström
EAI Endorsed Transactions on Creative Technologies 6 (20), 2019
Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda
T Ntalindwa, M Nduwingoma, A Uworwabayeho, N Pascasie, ...
JMIR Serious Games 2 (10), 1-10, 2022
Evaluation and redesign of a curriculum framework for education about game accessibility
T Westin, J Dupire
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
Transfer of knowledge and skills from computer gaming to non-digital real world contexts
P Mozelius, M Wiklund, T Westin, L Norberg
International Conference on e-Learning, 235, 2015
Bridging the digital divide in Sri Lankan tea estate areas
R Peiris, P Mozelius, S Männikkö-Barbutiu, T Westin
Proceedings of IFIP 9, 773-784, 2015
Inclusion of disaffected youth and avoidance of stigmatising remedial education groups through game-based learning
M Wiklund, P Mozelius, L Norberg, T Westin
Proceedings of the European Conference on Games Based Learning 2, 628-635, 2014
Biometric belt and braces for authentication in distance education
M Wiklund, P Mozelius, T Westin, L Norberg
European Conference on e-Learning. Prague, Czech Republic. Retrieved from …, 2016
Design of a game community based support system for cognitive game accessibility
S Yildiz, A Carlsson, H Järnbrand, T Sandberg, T Westin
Interactivity, Game Creation, Design, Learning, and Innovation: 6th …, 2018
Game Based Learning of Programming in Underprivileged Communities of Sri Lanka
T Westin, S Männikkö-Barbutiu, H Perera, U Anuradha
European Conference on Games Based Learning, 773, 2016
The system can't perform the operation now. Try again later.
Articles 1–20