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Nicolas A. Barriga
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Evaluating real-time strategy game states using convolutional neural networks
M Stanescu, NA Barriga, A Hess, M Buro
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2016
712016
The gemini planet imager: integration and status
BA Macintosh, A Anthony, J Atwood, N Barriga, B Bauman, K Caputa, ...
Ground-based and Airborne Instrumentation for Astronomy IV 8446, 648-656, 2012
662012
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games
NA Barriga, M Stanescu, M Buro
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017
512017
Game Tree Search Based on Non-Deterministic Action Scripts in Real-Time Strategy Games
NA Barriga, M Stanescu, M Buro
IEEE Transactions on Games 10 (1), 69-77, 2017
412017
Hierarchical adversarial search applied to real-time strategy games
M Stanescu, NA Barriga, M Buro
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
412014
Puppet search: Enhancing scripted behavior by look-ahead search with applications to real-time strategy games
NA Barriga, M Stanescu, M Buro
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
402015
The first microrts artificial intelligence competition
S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis
AI Magazine 39 (1), 75-83, 2018
372018
Using Lanchester attrition laws for combat prediction in StarCraft
MA Stanescu, N Barriga, M Buro
Eleventh artificial intelligence and interactive digital entertainment …, 2015
332015
A Short Introduction to Procedural Content Generation Algorithms for Videogames
NA Barriga
International Journal on Artificial Intelligence Tools 28 (2), 2019
282019
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning
NA Barriga, M Stanescu, F Besoain, M Buro
IEEE Computational Intelligence Magazine 14 (3), 8-18, 2019
262019
Building placement optimization in real-time strategy games
NA Barriga, M Stanescu, M Buro
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
172014
Parallel UCT search on GPUs
NA Barriga, M Stanescu, M Buro
2014 IEEE Conference on Computational Intelligence and Games, 1-7, 2014
152014
Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study
A Perez-Navarro, F Besoain, C Jaques Aviñó, JA Caylà, NA Barriga, ...
JMIR mHealth and uHealth 8 (3), 2020
142020
Exploring dynamic difficulty adjustment in videogames
GK Sepulveda, F Besoain, NA Barriga
2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering …, 2019
102019
Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI
NA Barriga, M Stanescu, M Buro
Game AI Pro 3: Collected Wisdom of Game AI Professionals, 2017
92017
Introducing hierarchical adversarial search, a scalable search procedure for real-time strategy games
M Stanescu, NA Barriga, M Buro
ECAI 2014, 1099-1100, 2014
92014
First year of ALMA site software deployment: Where everything comes together
V González, M Mora, R Araya, D Arredondo, M Bartsch, P Burgos, J Ibsen, ...
Observatory Operations: Strategies, Processes, and Systems III 7737, 510-517, 2010
72010
Software regression testing: practical experience at the alma test facility
B Lopez, R Araya, N Barriga, P Burgos, S Harrington, T Juerges, J Kern, ...
Proceedings of SPIE 7019, 70192X, 2008
62008
Combat Outcome Prediction for RTS Games
M Stanescu, NA Barriga, M Buro
Game AI Pro 3: Collected Wisdom of Game AI Professionals, 2017
5*2017
Introduction to behavior algorithms for fighting games
I Gajardo, F Besoain, NA Barriga
2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering …, 2019
42019
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