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Philip Tan
Philip Tan
MIT Game Lab
Verified email at mit.edu
Title
Cited by
Cited by
Year
Entering the education arcade
H Jenkins, E Klopfer, K Squire, P Tan
Computers in Entertainment (cie) 1 (1), 1-11, 2003
1992003
From serious games to serious gaming
H Jenkins, B Camper, A Chisholm, N Grigsby
Serious Games, 470-490, 2009
742009
Visualizing relativity: the OpenRelativity project
ZW Sherin, R Cheu, P Tan, G Kortemeyer
American Journal of Physics 84 (5), 369-374, 2016
442016
You can’t bring that game to school! Designing Supercharged
H Jenkins, K Squire, P Tan
Design research, 244-252, 2004
412004
Iterative user and expert feedback in the design of an educational virtual reality biology game
A Wang, M Thompson, D Roy, K Pan, J Perry, P Tan, R Eberhart, ...
Interactive Learning Environments 30 (4), 677-694, 2022
322022
A Slower Speed of Light: Developing intuition about special relativity with games.
G Kortemeyer, P Tan, S Schirra
FDG 13, 400-402, 2013
252013
A pattern mining approach to study strategy balance in RTS games
G Bosc, P Tan, JF Boulicaut, C Raissi, M Kaytoue
IEEE Transactions on Computational Intelligence and AI in games 9 (2), 123-132, 2015
212015
Context mediation in the semantic web: Handling owl ontology and data disparity through context interchange
P Tan, S Madnick, KL Tan
International Workshop on Semantic Web and Databases, 140-154, 2004
202004
Seeing and experiencing relativity—A new tool for teaching?
G Kortemeyer, J Fish, J Hacker, J Kienle, A Kobylarek, M Sigler, ...
The Physics Teacher 51 (8), 460-461, 2013
192013
Influence of virtual reality on high school students' conceptions of cells
MM Thompson, A Wang, C Uz Bilgin, M Anteneh, D Roy, P Tan, ...
Springer-Verlag, 2020
182020
“I just don’t know where to begin”: designing to facilitate the educational use of commercial, off-the-shelf video games
KEH Caldwell, S Osterweil, C Urbano, P Tan, R Eberhardt
Serious Games and Edutainment Applications: Volume II, 625-648, 2017
182017
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games
M Thompson, C Uz-Bilgin, MS Tutwiler, M Anteneh, JC Meija, A Wang, ...
Information and Learning Sciences 122 (7/8), 442-463, 2021
132021
Between Theory and Practice: the GAMBIT experience
C Fernández-Vara, N Grigsby, E Glinert, P Tan, H Jenkins
The Video Game Theory Reader 2, 275-294, 2008
132008
“Einstein’s playground”: an interactive planetarium show on special relativity
Z Sherin, P Tan, H Fairweather, G Kortemeyer
The Physics Teacher 55 (9), 550-554, 2017
122017
The game studies practicum: applying situated learning to teach professional practices
C Fernández-Vara, P Tan
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 25-32, 2008
122008
Iterative game design in education
P Tan
International Journal of Arts and Technology 3 (1), 118-123, 2010
92010
Tensions in Live-action Roleplaying Game Design: A Case Study with the MIT Assassins' Guild
PB Tan
Massachusetts Institute of Technology, Department of Comparative Media Studies, 2003
92003
Towards a process to integrate learning analytics and evidence-centered design for game-based assessment
YJ Kim, JA Ruipérez-Valiente, T Philip, R Louisa, E Klopfer
Companion proceedings of the 9th international learning analytics and …, 2019
72019
Mining balanced sequential patterns in RTS games 1
G Bosc, M Kaytoue, C Raïssi, JF Boulicaut, P Tan
ECAI 2014-21st European Conference on Artificial Intelligence, 2014
52014
The Video Game Theory Reader 2
D Arsenault, MW Bell, B Camper, E Castronova, M Consalvo, R Cornell, ...
Routledge, 2009
52009
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Articles 1–20