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Sean Duncan
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Cited by
Cited by
Year
Scientific habits of mind in virtual worlds
C Steinkuehler, S Duncan
Journal of Science Education and Technology 17 (6), 530-543, 2008
7482008
Minecraft, beyond construction and survival
SC Duncan
Well-Played 1 (1), 2011
3082011
Learning in Video Game Affinity Spaces. New Literacies and Digital Epistemologies. Volume 51.
ER Hayes, SC Duncan
Peter Lang New York, 2012
922012
Need probability affects retention: A direct demonstration
RB Anderson, RD Tweney, M Rivardo, S Duncan
Memory & cognition 25 (6), 867-872, 1997
741997
Gamers as designers: A framework for investigating design in gaming affinity spaces
SC Duncan
E-Learning and Digital Media 7 (1), 21-34, 2010
552010
Expanding the affinity space: An introduction
SC Duncan, ER Hayes
Learning in video game affinity spaces, 1-22, 2012
482012
Computational thinking in the wild: Uncovering complex collaborative thinking through gameplay
M Berland, S Duncan
Educational Technology, 29-35, 2016
312016
Kongregating online: Developing design literacies in a play-based affinity space
SC Duncan
Learning in video game affinity spaces, 51-83, 2012
212012
From lurking to participatory spectatorship: Understanding affordances of the Dota 2 noob stream
C Georgen, SC Duncan, L Cook
International Society of the Learning Sciences, Inc.[ISLS]., 2015
202015
Well-played and well-debated: Understanding perspective in contested affinity spaces
S Duncan
Carnegie Mellon University, 2013
152013
Forming the guild: Star power and rethinking projective identity in affinity spaces
E Ellcessor, SC Duncan
Developments in Current Game-Based Learning Design and Deployment, 188-202, 2013
142013
The hero of timelines
SC Duncan, JP Gee
142009
The problem-behavior map as cognitive-historical analysis
SC Duncan
Proc. of the Ninteenth Annual Conference of the Cognitive Science Society 901, 1997
111997
Uneven development, redundant spaces? An introduction
J Anderson, S Duncan, R Hudson
Redundant spaces in cities and regions, 1-15, 1983
111983
Triangulating learning in board games: Computational thinking at multiple scales of analysis
SC Duncan, M Berland
Proceedings of games+ learning+ society 8, 2012
102012
Supporting computational thinking by modding strategic board games
M Berland, SC Duncan
The future of learning: Proceedings of the 10th International Conference of …, 2012
82012
World of Warcraft and “the World of Science”: Ludic play in an online affinity space
SC Duncan
Social exclusion, power, and video game play: New research in digital media …, 2012
72012
“Games with learning”: adpositions and the lusory attitude
SC Duncan
On the Horizon 24 (3), 246-256, 2016
62016
Mandatory Upgrades: The Evolving Mechanics and Theme of Android: Netrunner
SC Duncan
Well Played Summit, 2014
52014
Any% No Sketch Glitch”: Speedrunning Final Fantasy VI and Expanding “Well Played.”
L Cook, S Duncan
Well Played 5 (2), 173-188, 2016
42016
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