Scientific habits of mind in virtual worlds C Steinkuehler, S Duncan Journal of Science Education and Technology 17 (6), 530-543, 2008 | 802 | 2008 |
Minecraft, beyond construction and survival SC Duncan Well-Played 1 (1), 2011 | 319 | 2011 |
Learning in Video Game Affinity Spaces. New Literacies and Digital Epistemologies. Volume 51. ER Hayes, SC Duncan Peter Lang New York, 2012 | 93 | 2012 |
Need probability affects retention: A direct demonstration RB Anderson, RD Tweney, M Rivardo, S Duncan Memory & cognition 25 (6), 867-872, 1997 | 76 | 1997 |
Gamers as designers: A framework for investigating design in gaming affinity spaces SC Duncan E-Learning and Digital Media 7 (1), 21-34, 2010 | 57 | 2010 |
Expanding the affinity space: An introduction SC Duncan, ER Hayes Learning in video game affinity spaces, 1-22, 2012 | 49 | 2012 |
Computational thinking in the wild: Uncovering complex collaborative thinking through gameplay M Berland, S Duncan Educational Technology, 29-35, 2016 | 36 | 2016 |
From lurking to participatory spectatorship: Understanding affordances of the Dota 2 noob stream C Georgen, SC Duncan, L Cook International Society of the Learning Sciences, Inc.[ISLS]., 2015 | 21 | 2015 |
Kongregating online: Developing design literacies in a play-based affinity space SC Duncan Learning in video game affinity spaces, 51-83, 2012 | 21 | 2012 |
Well-played and well-debated: Understanding perspective in contested affinity spaces S Duncan Carnegie Mellon University, 2013 | 15 | 2013 |
The hero of timelines SC Duncan, JP Gee | 15 | 2009 |
Forming the guild: Star power and rethinking projective identity in affinity spaces E Ellcessor, SC Duncan International Journal of Game-Based Learning (IJGBL) 1 (2), 82-95, 2011 | 12 | 2011 |
The problem-behavior map as cognitive-historical analysis SC Duncan Proc. of the Ninteenth Annual Conference of the Cognitive Science Society 901, 1997 | 11 | 1997 |
Uneven development, redundant spaces? An introduction J Anderson, S Duncan, R Hudson Redundant spaces in cities and regions, 1-15, 1983 | 11 | 1983 |
Triangulating learning in board games: Computational thinking at multiple scales of analysis SC Duncan, M Berland Proceedings of games+ learning+ society 8, 2012 | 10 | 2012 |
Supporting computational thinking by modding strategic board games M Berland, SC Duncan The future of learning: Proceedings of the 10th International Conference of …, 2012 | 8 | 2012 |
World of Warcraft and “the World of Science”: Ludic play in an online affinity space SC Duncan Social exclusion, power, and video game play: New research in digital media …, 2012 | 8 | 2012 |
“Games with learning”: adpositions and the lusory attitude SC Duncan On the Horizon 24 (3), 246-256, 2016 | 7 | 2016 |
Mandatory Upgrades: The Evolving Mechanics and Theme of Android: Netrunner SC Duncan Well Played Summit, 2014 | 5 | 2014 |
Literacy implications of online fan debates S Duncan Annual Meeting of the American Educational Research Association, New York, NY, 2008 | 5 | 2008 |