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Mats Wiklund
Mats Wiklund
Verified email at dsv.su.se
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Cited by
Year
Going to school in World of Warcraft. Observations from a trial programme using off-the-shelf computer games as learning tools in secondary education
M Wiklund, L Ekenberg
Designs for learning 2 (1), 36-55, 2009
252009
Web accessibility by Morse Code modulated haptics for deaf-blind
L Norberg, T Westin, P Mozelius, M Wiklund
International Journal of Child Health and Human Development 9 (3), 361-370, 2016
16*2016
Digital games and simulations for learning
S Selander, VL Fei, M Wiklund, U Fors
Games and Education: Designs in and for Learning, 17-27, 2018
132018
Gaming habits, study habits and compulsive gaming among digital gaming natives
P Mozelius, T Westin, M Wiklund, L Norberg
The 10th European Conference on Games Based Learning (ECGBL), Paisley …, 2016
132016
Learning games or learning stimulating games: An indirect approach to learning stimulating effects from off-the-shelf games
M Wiklund, P Mozelius
International Journal of Digital Information and Wireless Communications …, 2013
132013
Evaluating educational games using facial expression recognition software: measurement of gaming emotion
M Wiklund, W Rudenmalm, L Norberg, T Westin, P Mozelius
Proceedings of the European Conference on Games Based Learning, 605-612, 2015
122015
Transfer of knowledge and skills from computer gaming to non-digital real world contexts
P Mozelius, M Wiklund, T Westin, L Norberg
International Conference on e-Learning, 235, 2015
82015
From skeptics to advanced adopters: Investigating digital game adoption practices, challenges and needs of teachers in Swedish schools
M Mathe, H Verhagen, M Wiklund
International Conference on Games and Learning Alliance, 73-82, 2019
72019
Inclusion of disaffected youth and avoidance of stigmatising remedial education groups through game-based learning
M Wiklund, P Mozelius, L Norberg, T Westin
Proceedings of the European Conference on Games Based Learning 2, 628-635, 2014
62014
Students perception of a learning environment and the teachers role while using unmodified computer games as learning tools in upper secondary education
M Wiklund, L Glimbert
the proceedings of the 6th international conference on computer games, AI …, 2005
62005
Biometric belt and braces for authentication in distance education
M Wiklund, P Mozelius, T Westin, L Norberg
European Conference on e-Learning. Prague, Czech Republic. Retrieved from …, 2016
52016
Spel och lärande
L Ekenberg, M Wiklund
i Staffan Selander & Eva Svärdemo-Åberg (red.), Didaktisk design i digital …, 2008
52008
Game mediated communication: Multiplayer games as the medium for computer based communication
M Wiklund
Proceedings of DIGRA 2005, Changing Views: Worlds in Play, 2:nd …, 2005
52005
Digital games-based teaching in swedish compulsory and upper secondary schools
M Mathe, H Verhagen, M Wiklund
European Conference on Games Based Learning, 503-XIX, 2019
42019
Digital games in education: exploring teachers’ practices and challenges from play to co-design
M Mathe, H Verhagen, M Wiklund
Proceedings of the 12th European Conference on Games Based Learning, 388-395, 2018
32018
The Game Genre Factor in Computer Games Based Learning
M Wiklund
the proceedings of the 8: th International Conference on Computer Games, AI …, 2006
32006
Regression from game-oriented to traditional school
T Westin, M Wiklund, P Mozelius, L Norberg
Journal of Educational Technology Systems 43 (4), 349-370, 2015
22015
Balancing game universes for playing without sight or hearing
T Westin, M Furöstam, R Yasasindhu, L Norberg, M Wiklund, P Mozelius
Assistive Technology, 372-377, 2015
22015
Perception of computer games in Non-gaming contexts
M Wiklund
Department of Computer and Systems Sciences, Stockholm University, 2010
22010
Investigating Social Media Potential for Supporting Teachers’ Digital Games Literacy
M Máthé, H Verhagen, M Wiklund
ECGBL 2022 16th European Conference on Game-Based Learning, 2022
12022
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