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Shinji Ogaki
Shinji Ogaki
ZOZO, Inc.
Verified email at zozo.com
Title
Cited by
Cited by
Year
Progressive photon mapping
T Hachisuka, S Ogaki, HW Jensen
ACM SIGGRAPH Asia 2008 papers, 1-8, 2008
3652008
Arnold: A brute-force production path tracer
I Georgiev, T Ize, M Farnsworth, R Montoya-Vozmediano, A King, ...
ACM Transactions on Graphics (TOG) 37 (3), 1-12, 2018
632018
A survey on bounding volume hierarchies for ray tracing
D Meister, S Ogaki, C Benthin, MJ Doyle, M Guthe, J Bittner
Computer Graphics Forum 40 (2), 683-712, 2021
602021
Real-time bidirectional path tracing via rasterization
Y Tokuyoshi, S Ogaki
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
252012
Product identification apparatus, product identification method, and program
S Ogaki, M Ohki, H Ono
US Patent 8,213,721, 2012
112012
An empirical fur shader
S Ogaki, Y Tokuyoshi, S Schoellhammer
ACM SIGGRAPH ASIA 2010 Sketches, 1-2, 2010
82010
Fast global illumination baking via ray-bundles
Y Tokuyoshi, T Sekine, S Ogaki
SIGGRAPH Asia 2011 Sketches, 1-2, 2011
72011
An N-ary BVH child node sorting technique for occlusion tests
S Ogaki, A Derouet-Jourdan
Journal of Computer Graphics Techniques Vol 5 (2), 2016
62016
Autodesk Standard Surface
I Georgiev, J Portsmouth, Z Andersson, A Herubel, A King, S Ogaki, ...
Retrieved from the Internet on Mar 23, 2020, 2020
52020
Production ray tracing of feature lines
S Ogaki, I Georgiev
SIGGRAPH Asia 2018 Technical Briefs, 1-4, 2018
52018
Vectorized reservoir sampling
S Ogaki
SIGGRAPH Asia 2021 Technical Communications, 1-4, 2021
42021
Direct ray tracing of phong tessellation
S Ogaki
ACM SIGGRAPH ASIA 2010 Sketches, 1-2, 2010
42010
Generalized Light Portals
S Ogaki
Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020
22020
Imperfect ray-bundle tracing for interactive multi-bounce global illumination
Y Tokuyoshi, S Ogaki
High Performance Graphics 2012 Posters 4, 2012
22012
Final gathering using adaptive multiple importance sampling
Y Tokuyoshi, S Ogaki, S Sebastian
ACM SIGGRAPH ASIA 2010 Posters, 1-1, 2010
22010
Real-time global illumination rendering system
Y Tokuyoshi, S Ogaki
US Patent 9,275,477, 2016
12016
Shader development at OLM
S Ogaki
SIGGRAPH Asia 2015 R&D in the Video Game Industry, 1-2, 2015
12015
MBVH Child Node Sorting for Fast Occlusion Test.
S Ogaki, A Derouet-Jourdan
EGSR (EI&I), 57-64, 2015
12015
Nonlinear Ray Tracing for Displacement and Shell Mapping
S Ogaki
SIGGRAPH Asia 2023 Conference Papers, 1-10, 2023
2023
Production ray tracing of feature lines
S Ogaki, I Georgiev
US Patent 11,087,523, 2021
2021
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Articles 1–20