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Michael Lankes
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The USUS evaluation framework for human-robot interaction
A Weiss, R Bernhaupt, M Lankes, M Tscheligi
AISB2009: proceedings of the symposium on new frontiers in human-robot …, 2009
1792009
Personalization in serious and persuasive games and gamified interactions
M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ...
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
852015
Using player type models for personalized game design-An empirical investigation.
M Busch, EE Mattheiss, W Hochleitner, C Hochleitner, M Lankes, ...
IxD&A 28, 145-163, 2016
562016
perFrames: Persuasive picture frames for proper posture
C Obermair, W Reitberger, A Meschtscherjakov, M Lankes, M Tscheligi
Persuasive Technology: Third International Conference, PERSUASIVE 2008, Oulu …, 2008
542008
Player type models: Towards empirical validation
M Busch, E Mattheiss, R Orji, P Fröhlich, M Lankes, M Tscheligi
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
532016
Autonomous vs. tele-operated: How people perceive human-robot collaboration with HRP-2
A Weiss, D Wurhofer, M Lankes, M Tscheligi
Proceedings of the 4th ACM/IEEE international conference on Human robot …, 2009
512009
Facial expressions as game input with different emotional feedback conditions
M Lankes, S Riegler, A Weiss, T Mirlacher, M Pirker, M Tscheligi
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
512008
Enhanced shopping: a dynamic map in a retail store
A Meschtscherjakov, W Reitberger, M Lankes, M Tscheligi
Proceedings of the 10th international conference on Ubiquitous computing …, 2008
402008
An eye for an eye: Gaze input in competitive online games and its effects on social presence
M Lankes, B Maurer, B Stiglbauer
Proceedings of the 13th International Conference on Advances in Computer …, 2016
302016
EyeCo: Effects of shared gaze on social presence in an online cooperative game
B Maurer, M Lankes, B Stiglbauer, M Tscheligi
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
292016
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games
B Maurer, M Lankes, M Tscheligi
Entertainment Computing 27, 47-59, 2018
222018
GazeAR: Mobile gaze-based interaction in the context of augmented reality games
M Lankes, B Stiglbauer
Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016
202016
Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games
M Lankes, T Mirlacher, S Wagner, W Hochleitner
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
182014
Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts
M Lankes, R Bernhaupt, M Tscheligi
Evaluating user experience in games: concepts and methods, 165-183, 2010
172010
Invisible walls: Co-presence in a co-located augmented virtuality installation
M Lankes, J Hagler, G Kostov, J Diephuis
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
152017
Eye contact: Gaze as a connector between spectators and players in online games
M Lankes, D Rammer, B Maurer
Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference …, 2017
142017
Socialeyes: social gaze in collaborative 3D games
M Lankes, M Rajtár, O Denisov, B Maurer
Proceedings of the 13th International Conference on the Foundations of …, 2018
122018
See, Feel, Move: player behaviour analysis through combined visualization of gaze, emotions, and movement
D Kepplinger, G Wallner, S Kriglstein, M Lankes
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
112020
From classes to mechanics: Player type driven persuasive game development
M Lankes, W Hochleitner, D Rammer, M Busch, E Mattheiss, M Tscheligi
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
112015
Towards designing diegetic gaze in games: The use of gaze roles and metaphors
A Ramirez Gomez, M Lankes
Multimodal Technologies and Interaction 3 (4), 65, 2019
102019
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