Urmăriți
TAN, Tiow Seng
TAN, Tiow Seng
Adresă de e-mail confirmată pe comp.nus.edu.sg - Pagina de pornire
Titlu
Citat de
Citat de
Anul
Model simplification using vertex-clustering
KL Low, TS Tan
Proceedings of the 1997 symposium on Interactive 3D graphics, 75-ff., 1997
3731997
Jump flooding in GPU with applications to Voronoi diagram and distance transform
G Rong, TS Tan
Proceedings of the 2006 symposium on Interactive 3D graphics and games, 109-116, 2006
2992006
Decomposing polygon meshes for interactive applications
X Li, TW Woon, TS Tan, Z Huang
Proceedings of the 2001 symposium on Interactive 3D graphics, 35-42, 2001
2902001
Parallel banding algorithm to compute exact distance transform with the GPU
TT Cao, K Tang, A Mohamed, TS Tan
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
1812010
An O(n^2\log n) Time Algorithm for the Minmax Angle Triangulation
H Edelsbrunner, TS Tan, R Waupotitsch
SIAM Journal on Scientific and Statistical Computing 13 (4), 994-1008, 1992
1611992
Anti-aliasing and Continuity with Trapezoidal Shadow Maps.
T Martin, TS Tan
Rendering techniques 2004, 15th, 2004
1602004
An upper bound for conforming Delaunay triangulations
H Edelsbrunner, TS Tan
Proceedings of the eighth annual symposium on Computational geometry, 53-62, 1992
1281992
Computing 2D constrained Delaunay triangulation using the GPU
M Qi, TT Cao, TS Tan
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
92*2012
A quadratic time algorithm for the minmax length triangulation
H Edelsbrunner, TS Tan
SIAM Journal on Computing 22 (3), 527-551, 1993
881993
Computing two-dimensional Delaunay triangulation using graphics hardware
G Rong, TS Tan, TT Cao, Stephanus
Proceedings of the 2008 symposium on Interactive 3D graphics and games, 89-97, 2008
832008
Variants of jump flooding algorithm for computing discrete Voronoi diagrams
G Rong, TS Tan
4th international symposium on voronoi diagrams in science and engineering …, 2007
732007
Preprocessing occlusion for real-time selective refinement
FA Law, TS Tan
Proceedings of the 1999 symposium on Interactive 3D graphics, 47-53, 1999
591999
A GPU accelerated algorithm for 3D Delaunay triangulation
TT Cao, A Nanjappa, M Gao, TS Tan
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014
552014
Generating an/spl omega/-tile set for texture synthesis
TY Ng, C Wen, TS Tan, X Zhang, YJ Kim
International 2005 Computer Graphics, 177-184, 2005
472005
Method and apparatus for generating atomic parts of graphic representation through skeletonization for interactive visualization applications
Z Huang, TS Tan, TW Woon, X Li
US Patent 6,825,839, 2004
472004
Resolving occlusion in image sequence made easy
KC Ong, HC Teh, TS Tan
The Visual Computer 14 (4), 153-165, 1998
371998
gHull: A GPU algorithm for 3D convex hull
M Gao, TT Cao, A Nanjappa, TS Tan, Z Huang
ACM Transactions on Mathematical Software (TOMS) 40 (1), 1-19, 2013
36*2013
Feature extraction using very high resolution satellite imagery
Y Xiao, SK Lim, TS Tan, SC Tay
IGARSS 2004. 2004 IEEE International Geoscience and Remote Sensing Symposium 3, 2004
292004
Computing bounding volume hierarchies using model simplification
TS Tan, KF Chong, KL Low
Proceedings of the 1999 Symposium on interactive 3D Graphics, 63-69, 1999
271999
Edge insertion for optimal triangulations
M Bern, H Edelsbrunner, D Eppstein, S Mitchell, TS Tan
LATIN'92: 1st Latin American Symposium on Theoretical Informatics São Paulo …, 1992
221992
Sistemul nu poate realiza operația în acest moment. Încercați din nou mai târziu.
Articole 1–20